Oct
05
2008
0

Media Molecule show Nintendo how to make a platform game


After finally getting my hands on a beta key I quickly downloaded the 900 MB online download and jumped into Media Molecules pre-release of its much anticipated sandbox platformer. I apologise in advance for the grainyness of my screenshots, after hunting for a way to take some half-decent screenshots without rigging a computer into the PS3 I’ve linked to various online videos, at far higher quality than I’m able to take. So bear in mind that the custom levels in the video’s within this post are from people who have been able to spend more time in the game world than I have.

The first thing that struck me was the first-play intro credits (see video below), its a subtle tutorial on customisation, animation and use of the six-axis as you jump and run over sweeping platforms with images of the developers being the game. Before we go any further I must mention Stephen Fry, his fantastic narration and voice-overs really ease your learning and play within the game. I cannot think of a single more perfect person who epitomises the humor, or the British ’soul’ that the game has to it. The voice-overs are done in a similar style to his role as the ‘book’ in ‘The Hitch Hikers Guide to the Galaxy’. Just playing with the initial tutorials had me grinning from ear-ear.

Once you’ve done the basic character customisation, of your rather unfortunately named avatar (Sackboy)  it’s time to visit your ‘pod’ a customizable selection screen that you can jazz up with collected game items. There’s plenty of choices here. You can jump straight into playing those standard levels that we’ve seen time and time again on demo’s or you can get started with building your own creation. If you’re feeling really adventurous you can jump into the online world and start playing other peoples creations right from the get-go. I really don’t recommend that though. If you’re planning to spend a long time within this world then it’s a place to be savoured and enjoyed like the finest 3 course meal. The perfect appetiser is the intro levels, they give you an idea of just what can be created while teaching you the basic jumping, swinging, grabbing, pushing, and pulling techniques as well as giving you a good overview of the physics and objects within the game. The other advantage of playing these initial levels is to collect items that can then be used within your own game world, It’s an attraction far greater than the normal ’save the princess’ goals of traditional platformers (that’s not to say you couldn’t make one!). By playing the game you get actual in-game ’stuff’ you can keep and use as much as you want. That’s one hell of an incentive to play.

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Oct
01
2008
0

When all you have is an iPhone

image1848705557.jpgThe past week has been an experiment on mobile connectivity for me. I decided to leave the laptop at work while I headed off for a family holiday. Was it possible for a news-feed nut like me to continue to get my news fix, or blog without a fixed connection and often without an Edge or 3G signal.

The answer if course is yes! I’m writing this post in front of a log fire with a chilled bottle of Hoeggarden. It’s been a pleasure to use a feedreader app on my iPhone to pick up my google reader feeds. I’ve been using GPS tracker to post regular location updates to my collegues. It hasn’t mattered one jot that a large amount of my time has been outside of high speed connection range.

What this excersise has done is to give me an insight into the shape of things to come, and how reliant users will be on the mobile networks. I haven’t been travelling through some particularly remote locations and it’s amazing to see how many real mobile blackspots there are in the UK.

If your main job was as a blogger then yes, all you would really need would be a decent smartphone and good reception. Right now, the iPhone ticks all the boxes. But of course as a device for full remote working (from a sys admin, consultancy, or network role), mobiles cannot compete with fixed line devices with the state of the current mobile networks. I’m talking about any mobile SIM based device because they all suffer from the same reliance on mobile coverage.

I can see this gap being resolved within 5 years, by then we will be looking at a totally different landscape. That’s a blog post for another day…


Mobile Blogging from here.
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Written by Matt in: Life |
Sep
24
2008
0

The first Google phone has a nipple, and it sucks too!

What does it have going for it?

  • It has a nipple!
    It’s not a real one, it’s a roller-ball style navigation like the traditional Blackberry Pearl. OK, so having a touchscreen is supposed to make this kind of thing obsolete, but if you’re not used to touch then a nipple can make navigation a lot simpler.
  • Web-kit based browser.
    Just like apple’s Safari Surfing the net is going to be fast, but just like the iPhone there’s no flash support yet.
  • Push email for gmail
    It’s push email for the masses, as soon as you get a mail it gets received by your phone - and you don’t need a Microsoft Exchange server.
  • It’s the shape of things to come!
    Jump onto the bandwagon, and be one of the first to experience a phone with a Google OS.
  • 3.2 mega-pixel camera.
    Ok, lets be honest - it’s nothing special, especially as phones are around with 5 mega-pixels,  but it’s still a higher resolution than the iPhone’s
  • Memory card expansion slot
    It’s not innovative, but it means that unlike the iPhone you wont have to worry about all those applications using up your storage space.
  • Digital Compass as well as GPS
    Real innovation here - it means there’s plenty of scope for navigational applications which orientate their maps directly to the way your facing.
  • Open Platform
    Unrestricted applications, you can download what you want, when you want.

Let’s be honest - here’s what you’re really going to hate…
(more…)

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Written by Matt in: Tech | Tags: , , , , ,

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