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	<title>Comments on: GTA IV vs Wii Fit</title>
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		<title>By: Will</title>
		<link>http://www.m-i-x.com/wii-fit-vs-gta-iv/comment-page-1#comment-23</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Mon, 19 May 2008 14:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-i-x.com/?p=33#comment-23</guid>
		<description>I&#039;ve noticed for many years that &#039;gaming&#039; is slowly becoming another entertainment medium, just like cinema. I&#039;ve always classed myself as a bit of a geek, but maintain other interests [other than video games] to maintain perspective. Gaming interests were only really shared with other gamers or other like-minded geeks. 
Now gaming culture has become either more acceptable or diluted, perhaps in parallel to the acceptance of the web and other technologies into the home.
Now a video games consoles beneath the television in the lounge isn&#039;t the declaration of identity it once was. Games consoles are becoming as ubiquitous as video recorders once were.
Perhaps as people [non-geeks] have become more technologically literate so the walls to digital entertainment have tumbled. Or perhaps they just feature more in mainstream media; the news, television programmes, cinema - piquing people&#039;s interest.
Either way consoles are being embraced by a much wider spectrum of individuals, and this has resulted in a far wider spectrum of software to play on them. This is probably where Wii Fit comes in, and the myriad &#039;games&#039; that will follow in its wake and transform the classical notion of a &#039;video game&#039;. 
In some respects I&#039;m excited by this transformation from aberrant cult to mainstream pass-time, on the other hand I liked the fact that video games were sequestered from mainstream media as it provided an escape. Whether that same sense of escape will continue is unlikely, Wii Fit and the Wii has opened a Pandora&#039;s box that can never be closed.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed for many years that &#8216;gaming&#8217; is slowly becoming another entertainment medium, just like cinema. I&#8217;ve always classed myself as a bit of a geek, but maintain other interests [other than video games] to maintain perspective. Gaming interests were only really shared with other gamers or other like-minded geeks.<br />
Now gaming culture has become either more acceptable or diluted, perhaps in parallel to the acceptance of the web and other technologies into the home.<br />
Now a video games consoles beneath the television in the lounge isn&#8217;t the declaration of identity it once was. Games consoles are becoming as ubiquitous as video recorders once were.<br />
Perhaps as people [non-geeks] have become more technologically literate so the walls to digital entertainment have tumbled. Or perhaps they just feature more in mainstream media; the news, television programmes, cinema &#8211; piquing people&#8217;s interest.<br />
Either way consoles are being embraced by a much wider spectrum of individuals, and this has resulted in a far wider spectrum of software to play on them. This is probably where Wii Fit comes in, and the myriad &#8216;games&#8217; that will follow in its wake and transform the classical notion of a &#8216;video game&#8217;.<br />
In some respects I&#8217;m excited by this transformation from aberrant cult to mainstream pass-time, on the other hand I liked the fact that video games were sequestered from mainstream media as it provided an escape. Whether that same sense of escape will continue is unlikely, Wii Fit and the Wii has opened a Pandora&#8217;s box that can never be closed.</p>
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		<title>By: Matt</title>
		<link>http://www.m-i-x.com/wii-fit-vs-gta-iv/comment-page-1#comment-22</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 15 May 2008 19:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-i-x.com/?p=33#comment-22</guid>
		<description>Thankyou - Great Comment - 
Reasons for article, well Wii Fit is coming in under the radar for a lot of people compared to GTA IV&#039;s huge gamer following, It&#039;s easy for the gamer literate population to miss the fact that they&#039;re in the minority. Europe has the biggest gamer population, and the biggest untapped market is the Nintendo target audience. So I&#039;m just trying to get a sense of perspective on what will really make the sales long term regardless of if it breaks 3 world records on day 1 of release.</description>
		<content:encoded><![CDATA[<p>Thankyou &#8211; Great Comment &#8211;<br />
Reasons for article, well Wii Fit is coming in under the radar for a lot of people compared to GTA IV&#8217;s huge gamer following, It&#8217;s easy for the gamer literate population to miss the fact that they&#8217;re in the minority. Europe has the biggest gamer population, and the biggest untapped market is the Nintendo target audience. So I&#8217;m just trying to get a sense of perspective on what will really make the sales long term regardless of if it breaks 3 world records on day 1 of release.</p>
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		<title>By: Will</title>
		<link>http://www.m-i-x.com/wii-fit-vs-gta-iv/comment-page-1#comment-21</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Thu, 15 May 2008 16:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-i-x.com/?p=33#comment-21</guid>
		<description>Hi mate, I&#039;m interested in why you&#039;ve compared Wii Fit and GTA IV they&#039;re such different animals. Is it because they&#039;re both grabbing headlines at the moment?

If we&#039;re looking at success metrics then GTA IV was always going to sell well. It&#039;s a genre game, a genre GTA created and has continued to hone. It&#039;s appeal lies in advancing the already successful formula with an increased level of detail and different storylines that people can relate to through other media such as cinema, literature etc.

WiiFit&#039;s success lies in selling people their dream of fitness and wellbeing, something incredibly popular right now. I put it in the same bracket as those infomercials for things like the &#039;abdominiser&#039; and diet pills etc.
I&#039;m sure that people will play it for the games, but really WiiFit isn&#039;t a game, it&#039;s a lifestyle choice.

Looking at both games it&#039;s easy to see where their success lies. WiiFit and indeed the Wii has crossed into other media, and generated new revenue streams. My girlfriend came home with WiiFit, without any prompting from me - in fact I didn&#039;t really know much about the &#039;game&#039; until she appeared with a large white box.
GTA on the other hand remains firmly within the gamer&#039;s sphere. If you&#039;re into video games you&#039;ll have heard about GTA IV, you may well have played earlier games. The liklihood of GTA IV popping up in Glamour magazine is minimal.

Will WiiFit be selling when GTA V is on the shelves? Unlikely, the whole &#039;consoles can make you fit&#039; episode will have either imploded after advertising watchdogs scrutinize the real benefits of a plastic board with bluetooth connectivity or WiiFit 2 will be out.

Either way the Wii really has represented itself as a true next generation console. It&#039;s not simply increasing the poly count of games that have existed for many years now, it&#039;s crossing genres, appealing to non-gamers and challenging the way we&#039;ve historically interfaced with video games.

Whenever I play the Wii I&#039;m always reminded of that line from Back to the Future 2 when they fire up a retro arcade machnine and one of the future kids says &quot;You have to use your hands? That&#039;s a babies toy&quot; - that line is now applicable to current entertainment technology.</description>
		<content:encoded><![CDATA[<p>Hi mate, I&#8217;m interested in why you&#8217;ve compared Wii Fit and GTA IV they&#8217;re such different animals. Is it because they&#8217;re both grabbing headlines at the moment?</p>
<p>If we&#8217;re looking at success metrics then GTA IV was always going to sell well. It&#8217;s a genre game, a genre GTA created and has continued to hone. It&#8217;s appeal lies in advancing the already successful formula with an increased level of detail and different storylines that people can relate to through other media such as cinema, literature etc.</p>
<p>WiiFit&#8217;s success lies in selling people their dream of fitness and wellbeing, something incredibly popular right now. I put it in the same bracket as those infomercials for things like the &#8216;abdominiser&#8217; and diet pills etc.<br />
I&#8217;m sure that people will play it for the games, but really WiiFit isn&#8217;t a game, it&#8217;s a lifestyle choice.</p>
<p>Looking at both games it&#8217;s easy to see where their success lies. WiiFit and indeed the Wii has crossed into other media, and generated new revenue streams. My girlfriend came home with WiiFit, without any prompting from me &#8211; in fact I didn&#8217;t really know much about the &#8216;game&#8217; until she appeared with a large white box.<br />
GTA on the other hand remains firmly within the gamer&#8217;s sphere. If you&#8217;re into video games you&#8217;ll have heard about GTA IV, you may well have played earlier games. The liklihood of GTA IV popping up in Glamour magazine is minimal.</p>
<p>Will WiiFit be selling when GTA V is on the shelves? Unlikely, the whole &#8216;consoles can make you fit&#8217; episode will have either imploded after advertising watchdogs scrutinize the real benefits of a plastic board with bluetooth connectivity or WiiFit 2 will be out.</p>
<p>Either way the Wii really has represented itself as a true next generation console. It&#8217;s not simply increasing the poly count of games that have existed for many years now, it&#8217;s crossing genres, appealing to non-gamers and challenging the way we&#8217;ve historically interfaced with video games.</p>
<p>Whenever I play the Wii I&#8217;m always reminded of that line from Back to the Future 2 when they fire up a retro arcade machnine and one of the future kids says &#8220;You have to use your hands? That&#8217;s a babies toy&#8221; &#8211; that line is now applicable to current entertainment technology.</p>
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		<title>By: GTA IV vs Wii Fit</title>
		<link>http://www.m-i-x.com/wii-fit-vs-gta-iv/comment-page-1#comment-20</link>
		<dc:creator>GTA IV vs Wii Fit</dc:creator>
		<pubDate>Wed, 14 May 2008 15:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.m-i-x.com/?p=33#comment-20</guid>
		<description>[...] realinfo wrote an interesting post today onHere&#8217;s a quick excerptReebok Step In the Uk we’ve had Wii Fit for some time now, Wii Fit hits the player on so many different levels, you have the appeal of the balance board - it looks a lot like the step from ’step aerobics’, it actively encourages you to &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] realinfo wrote an interesting post today onHere&#8217;s a quick excerptReebok Step In the Uk we’ve had Wii Fit for some time now, Wii Fit hits the player on so many different levels, you have the appeal of the balance board &#8211; it looks a lot like the step from ’step aerobics’, it actively encourages you to &#8230; [...]</p>
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